noun a small device that makes a clicking sound, used to count or keep track of something
In technology, a clicker can refer to a remote control device used for presentations or controlling slideshows.
In the field of education, a clicker is a handheld device used by students to respond to questions or quizzes in a classroom setting, often used for interactive learning.
In healthcare settings, clickers may be used for patient satisfaction surveys or to track patient responses during consultations.
In gaming, a clicker game is a genre of games where the player repeatedly clicks on the screen to earn points or progress in the game.
Clickers are sometimes used in market research to gather instant feedback from focus groups or survey participants.
Clickers are also used in training sessions or workshops to gather feedback from participants or to conduct interactive polls.
A writer may use a clicker to count the number of words written in a session or to keep track of writing goals.
A psychologist may use a clicker as a tool for behavior modification or in cognitive behavioral therapy sessions.
A trainer may use a clicker as a positive reinforcement tool in animal training or in fitness classes to track repetitions.
A teacher may use a clicker as a classroom management tool to get students' attention or to track participation.
An event planner may use a clicker to keep track of the number of attendees at an event or to monitor the flow of guests.