noun a diegetic element or aspect in a film or movie
adjective relating to or being part of a film or movie's narrative world; existing within the fictional world of a story
In film studies, diegetic refers to elements within the film's narrative world, such as dialogue, sounds, and music that characters can hear.
In music theory, diegetic music refers to music that is part of the story or world of a film or play, as opposed to non-diegetic music which is added for dramatic effect.
In literary analysis, diegetic elements refer to elements within the story that are part of the narrative, such as characters' thoughts or written documents within the text.
In video game design, diegetic elements are those that exist within the game world and are experienced by the player, such as in-game dialogue or environmental sounds.
In theater studies, diegetic sounds are sounds that are part of the play's world and are heard by the characters, as opposed to non-diegetic sounds which are for the audience's benefit.
In the context of writing, a writer may use diegetic elements to create a more immersive and believable world for their readers. This could involve incorporating sounds, music, or other elements that exist within the story world.
A filmmaker may use diegetic sound or visuals to enhance the realism of a scene. For example, including the sound of footsteps or background chatter to make a scene feel more authentic.
In video game design, diegetic elements are often used to create a more interactive and immersive experience for players. This could include in-game sounds, dialogue, or objects that exist within the game world.
A theater director may use diegetic elements to create a more cohesive and believable world on stage. This could involve incorporating realistic sounds, music, or props that enhance the audience's experience.