• Frequency of Use
    90 %
  • Retention Rate
    30 %
  • Complexity
    20 %
  • Games Meanings

    noun a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck

    Fields related to games

    Psychology

    Games are often used in psychology as a tool for studying behavior, decision-making, and cognitive processes.

    Technology

    Game development involves the use of technology to create interactive experiences for players.

    Education

    Educational games are used to teach concepts and skills in a fun and interactive way to students of all ages.

    Sports

    In sports, games refer to competitive matches or events where athletes or teams compete against each other to win.

    Recreation

    Games are a popular form of recreation and leisure activity for people of all ages.

    Gaming industry

    Games are a form of entertainment that can be played on various platforms such as consoles, PCs, and mobile devices.

    Occupation Usage of games

    Writer

    Writers may use games as a tool for brainstorming ideas, developing characters, or creating plot twists in their stories.

    Psychologist

    Psychologists may use games as a therapeutic tool to help clients improve cognitive skills, social interactions, or emotional regulation.

    Teacher

    Teachers may use games to make learning more engaging and interactive for students, reinforcing educational concepts in a fun way.

    Software Developer

    Software developers may create games as a form of entertainment, simulation, or training for users on various platforms.

    Marketing Specialist

    Marketing specialists may use games as a promotional tool to engage with customers, increase brand awareness, or drive user engagement.

    Consolidated Statistics about games

    Region Popularity

    Gender Usage

    By Literature Genre

    By Media

    Age Distribution