Pronunciation: /ˈɡeɪmɪˌfaɪ/

Definitions of gamify

verb to add game-like elements or features to something (such as a task or activity) in order to make it more engaging or enjoyable

Example Sentences

A1 Teachers can gamify learning by using educational games in the classroom.

A2 The app gamifies exercise by awarding points for completing workouts.

B1 Companies often gamify training programs to increase employee engagement.

B2 The software developer decided to gamify the onboarding process for new users.

C1 The marketing team successfully gamified the customer loyalty program.

C2 The organization's goal is to gamify the recruitment process to attract top talent.

Examples of gamify in a Sentence

formal The company decided to gamify their online training program to increase employee engagement.

informal Let's gamify our study sessions by turning it into a competition.

slang We should totally gamify our workout routine to make it more fun.

figurative She was able to gamify her boring daily tasks by turning them into a game.

Grammatical Forms of gamify

past tense

gamified

plural

gamifies

comparative

more gamified

superlative

most gamified

present tense

gamify

future tense

will gamify

perfect tense

have gamified

continuous tense

is gamifying

singular

gamifies

positive degree

gamify

infinitive

to gamify

gerund

gamifying

participle

gamified

Origin and Evolution of gamify

First Known Use: 2010 year
Language of Origin: English
Story behind the word: The word 'gamify' is a combination of 'game' and the suffix '-ify', which means 'to make or become'. It originated from the concept of applying game-like elements to non-game contexts.
Evolution of the word: Initially used in the context of adding game elements to tasks or activities to make them more engaging or motivating, the term has evolved to encompass a broader range of applications such as in education, marketing, and employee engagement.