noun a mental health condition recognized by the World Health Organization characterized by excessive and compulsive playing of video games
Parents may be concerned about their children developing gaming disorder and may seek guidance on setting limits and monitoring gaming habits to promote healthy screen time usage.
Gaming disorder is recognized as a mental health condition by the World Health Organization, characterized by impaired control over gaming, increasing priority given to gaming over other activities, and continuation or escalation of gaming despite negativ
The tech industry may consider the impact of gaming disorder on users' interactions with digital devices and platforms, leading to design changes or features aimed at promoting digital well-being.
Educators may be aware of gaming disorder as a potential issue affecting students' academic performance and overall well-being, and may incorporate discussions on responsible gaming habits into school curricula.
Healthcare professionals may diagnose and treat individuals with gaming disorder, providing therapy and interventions to help manage excessive gaming habits.
Researchers may study gaming disorder to better understand its causes, effects, and potential treatments, contributing to the body of knowledge on mental health and technology use.
Public health officials may address gaming disorder as a public health concern, raising awareness and providing resources for individuals struggling with excessive gaming behavior.
Gaming disorder is a topic of concern within the video game industry, as companies strive to promote responsible gaming practices and address potential addiction issues among players.
Writers may discuss gaming disorder in articles, blog posts, or books focusing on mental health or technology addiction.
Psychologists may diagnose and treat individuals with gaming disorder, using therapy and other interventions to help manage symptoms.
Medical doctors may refer patients with gaming disorder to mental health professionals for further evaluation and treatment.
Researchers may study the prevalence, causes, and effects of gaming disorder to better understand how to address this issue.