noun a popular media franchise created by Satoshi Tajiri and Ken Sugimori, including video games, trading card games, TV shows, movies, and more
Pokémon is a popular franchise of video games where players catch, train, and battle creatures called Pokémon.
Pokémon has community events such as Pokémon tournaments and conventions where fans can come together to celebrate the franchise.
Pokémon has mobile apps such as Pokémon GO, an augmented reality game where players can catch Pokémon in the real world.
Pokémon has a wide range of merchandise including toys, clothing, and accessories featuring various Pokémon characters.
Pokémon has a long-running animated series that follows the adventures of a Pokémon Trainer named Ash Ketchum.
Pokémon has a successful trading card game where players collect and battle with Pokémon cards.
Pokémon can be used as inspiration for writing stories, creating characters, and world-building in fiction.
Pokémon can be used in therapy to help clients explore themes of friendship, identity, and personal growth.
Pokémon can be used as a teaching tool to engage students in subjects such as math, science, and geography.
Pokémon can be used in marketing campaigns to target a younger demographic and capitalize on the brand's popularity.
Pokémon can be used as a reference for game design, mechanics, and player engagement strategies.