• Frequency of Use
    90 %
  • Retention Rate
    80 %
  • Complexity
    40 %
  • Pokémon Meanings

    noun a popular media franchise created by Satoshi Tajiri and Ken Sugimori, including video games, trading card games, TV shows, movies, and more

    Fields related to Pokémon

    Gaming

    Pokémon is a popular franchise of video games where players catch, train, and battle creatures called Pokémon.

    Community Events

    Pokémon has community events such as Pokémon tournaments and conventions where fans can come together to celebrate the franchise.

    Mobile Apps

    Pokémon has mobile apps such as Pokémon GO, an augmented reality game where players can catch Pokémon in the real world.

    Merchandise

    Pokémon has a wide range of merchandise including toys, clothing, and accessories featuring various Pokémon characters.

    Anime

    Pokémon has a long-running animated series that follows the adventures of a Pokémon Trainer named Ash Ketchum.

    Trading Card Games

    Pokémon has a successful trading card game where players collect and battle with Pokémon cards.

    Occupation Usage of Pokémon

    Writer

    Pokémon can be used as inspiration for writing stories, creating characters, and world-building in fiction.

    Psychologist

    Pokémon can be used in therapy to help clients explore themes of friendship, identity, and personal growth.

    Educator

    Pokémon can be used as a teaching tool to engage students in subjects such as math, science, and geography.

    Marketing Specialist

    Pokémon can be used in marketing campaigns to target a younger demographic and capitalize on the brand's popularity.

    Game Developer

    Pokémon can be used as a reference for game design, mechanics, and player engagement strategies.

    Consolidated Statistics about Pokémon

    Region Popularity

    Gender Usage

    By Literature Genre

    By Media

    Age Distribution