• Frequency of Use
    70 %
  • Retention Rate
    60 %
  • Complexity
    50 %
  • E-Sports Meanings

    noun a form of competition using video games

    adjective related to competitive gaming using electronic devices

    Fields related to e-sports

    Technology

    E-sports often involves the use of advanced gaming technology such as high-performance computers, gaming peripherals, and streaming equipment.

    Education

    Some educational institutions offer scholarships for e-sports players and have programs focused on gaming and e-sports management.

    Sports

    E-sports is sometimes considered a form of sports due to the competitive nature and physical and mental skills required for professional gaming.

    Gaming

    E-sports refers to competitive video gaming, where professional gamers compete in organized tournaments and leagues.

    Entertainment

    E-sports events are often broadcasted on streaming platforms and attract a large audience, blurring the lines between traditional sports and entertainment.

    Marketing

    Brands often sponsor e-sports teams and events as a way to reach a younger, tech-savvy audience.

    Occupation Usage of e-sports

    Writer

    E-sports writers cover news, analysis, and commentary on professional gaming events and players for online publications, blogs, and magazines.

    Psychologist

    Psychologists may study the mental aspects of e-sports, such as performance anxiety, teamwork dynamics, and the impact of gaming on mental health.

    Marketer

    Marketers in the e-sports industry promote events, teams, and gaming products through social media, sponsorships, and advertising campaigns.

    Coach

    E-sports coaches work with professional gaming teams to develop strategies, improve player skills, and analyze gameplay footage for performance enhancement.

    Event Planner

    Event planners organize and manage e-sports tournaments, conventions, and other gaming events, coordinating logistics, schedules, and venue arrangements.

    Consolidated Statistics about e-sports

    Region Popularity

    Gender Usage

    By Literature Genre

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