Collocations of e-sports

competitive gaming
Frequency: 80 %

E-sports is a form of competitive gaming that has gained popularity worldwide.

online tournaments
Frequency: 70 %

Players from different countries participate in online tournaments for e-sports.

professional players
Frequency: 65 %

Many professional players earn a living by competing in e-sports events.

gaming industry
Frequency: 60 %

The e-sports sector is a significant part of the gaming industry.

streaming platforms
Frequency: 50 %

E-sports matches are often broadcasted on popular streaming platforms.

Idiomatic Expressions for e-sports

  • Phrase: e-sports fever
    Meaning: a strong enthusiasm or obsession with competitive gaming
    Usage: During the e-sports event, the entire city caught e-sports fever, with fans flocking to watch their favorite teams compete.